Kill Monsters To Save Princess Op Script | Auto...
LINK >>> https://cinurl.com/2tKk1U
Roblox Kill Monsters to Save Princess is a game where players collect powerful swords and save princesses that will give them unique buffs. However, to get swords good enough to save these princesses, you will need to spend a lot of coins and gems.
At the end of the 20th century, the United Nations Science Committee has captured and contained all of Earth's monsters in a region dubbed "Monsterland" on one of the islands located in the Ogasawara chain. The island is monitored from a special underground control center staffed by scientists who ensure the monsters stay secure and also study them. One day, a cloud of knockout gas suddenly appears over the island, knocking the monsters and the human researchers all unconscious. Soon after, the monsters begin to appear in major cities all across the globe: Godzilla attacks New York, Rodan appears in Moscow, Mothra terrorizes Beijing, Manda assaults London, and Gorosaurus destroys Paris. With communications with Monsterland mysteriously severed, the UNSC sends Katsuo Yamabe and the crew of the Moonlight SY-3 to end their patrol on the Moon and investigate the island. They find the island badly damaged and all of the monsters gone. Yamabe and his men enter the research base under the island and find the staff all alive, but acting strangely. Lead researcher Dr. Otani and Yamabe's sister Kyoko bring the SY-3 crew further into the base and introduce them to a group of mysterious women wearing silver robes. The leader reveals that she represents the Kilaaks, an advanced race of aliens that have come to stake their claim on Earth, and that they have used mind control to turn all of the Monsterland staff as well as the island's resident monsters into their servants. The Kilaak Queen demands that the human race surrender to her race immediately, or else they will be forced to annihilate human civilization. Yamabe and his men refuse and open fire on the Kilaaks, but find they are defended by a force field. The Kilaaks escape and order their mind-controlled slaves to kill Yamabe and his men. The SY-3 crew fights its way through the Kilaaks' servants and manages to escape the island with Dr. Otani. Otani is brought to a UNSC base and interrogated by Yamabe and Dr. Yoshida, but refuses to reveal any details about the Kilaaks' plans. While Yamabe and Yoshida are talking in another room, Otani commits suicide by jumping out of a nearby window. Kyoko and a group of Kilaak-controlled armed men arrive to recover Otani's body, but are attacked by the UNSC's special police force and retreat. The UNSC conducts an autopsy on Otani, and discover a strange device implanted in his head. They quickly determine that this must be how the Kilaaks are controlling Otani and the others.
With the Earth monsters all freed from the Kilaaks' mind control and now controlled by the humans, the UNSC directs them all to the Kilaaks' base at Mt. Fuji, intending to put an end to their invasion once and for all. The 10 Earth monsters all arrive, led by Godzilla. As they approach, the Kilaaks unleash their trump card: King Ghidorah. The triple-headed destroyer of worlds confidently lands amidst the Earth monsters and begins his attack. Godzilla, Rodan, Mothra, Anguirus, Kumonga, and Gorosaurus lead the counterattack while Minilla, Manda, Varan, and Baragon look on. King Ghidorah breathes out his gravity beams at the monsters, with one of them sending both Rodan leaping into the air and Mothra sprawling. Anguirus bites down on one of King Ghidorah's necks, but the space monster then takes flight, with Anguirus still hanging on with all his might. King Ghidorah finally bites Anguirus on the neck with one of his free heads, sending him plummeting to the ground. Anguirus lands in a ditch, and King Ghidorah promptly lands on top of him and stomps him into the dirt. King Ghidorah flies over to Godzilla and his other four attackers, while Anguirus shakes the dirt off his back and re-enters the battle. The Earth monsters struggle against King Ghidorah until Gorosaurus quietly goes behind King Ghidorah and then delivers a devastating kangaroo kick to his back from behind, causing him to fall to the ground, briefly stunned. Godzilla and Anguirus then seize the opportunity and, respectively, begin brutally stomping on King Ghidorah's left neck, causing him to cough up blood, and biting down hard into his right neck until it, too, bleeds. When only the center of King Ghidorah's three heads is left alive, it is subsequently suffocated by one of Minilla's radioactive smoke rings. Mothra and Kumonga then cover King Ghidorah's dead body in silk and webbing, respectively. Refusing to admit defeat, however, the Kilaaks unleash a "burning monster" they call the Fire Dragon, which terrorizes the monsters before destroying the humans' control devices on Monsterland. Godzilla proceeds to the Kilaaks' base and blasts it repeatedly with his atomic breath, only for the base's shield to resist it. Godzilla then kicks through the base's shield with his foot and personally destroys the base, triggering a chain reaction of explosions that consumes the entire base and opens a fissure in the ground under King Ghidorah's carcass, which falls into it and also explodes. The Moonlight SY-3 gives chase to the Fire Dragon and successfully shoots it down, revealing it as a flaming Kilaak flying saucer. Earth is saved at last, and the alien invaders are no more. The monsters are all returned to Monsterland to live out their days in peace. Some time later, Yamabe and Kyoko accompany Dr. Yoshida in a helicopter which flies over the island. From the helicopter, they observe the monsters living peacefully on the island, including Godzilla and his son Minilla, who stare contently at the chopper and roar at it as it flies off.
Destroy All Monsters has received acclaim among Godzilla fans. The New York Times did not review the film upon release, but film critic Howard Thompson gave it a positive review on a re-release at a children's matinee with the Bugs Bunny short Napoleon Bunny-Part in December 1970. He commented that "the feature wasn't bad at all of this type. The trick photography and especially the blended sweep and skill of the miniature settings provided the visual splash. The human beings, with good dubbed English voices, were a personable lot as they wrestled with some outer space culprits who had rounded up Japan's favorite monsters and turned them against the planet Earth."
When you are in combat with more than one monster, you cannot resolve ANY aspect of the combat until ALL monsters are defeated or until the munchkins flee. This means that if you use an ability to make one monster disappear, you cannot claim levels and/or Treasures for beating it (depending on the method used) unless you can then kill or defeat all the remaining monsters. You cannot, for instance, use your Wizard to charm one monster and take its Treasures before fighting the rest. Combat isn't over until the WHOLE combat is over.
Q. When you are faced with two or more monsters, can you kill one and flee the other?A. No. If you have cards that let you abolish one entirely (like Pollymorph Potion) then you may do that, and fight the other one(s). (You will have to win that fight before you can claim any treasure at all . . . you can't charm one monster, grab its treasure, and then try to fight its mate.) But you can't fight one and flee the other. They fight you together. (See Important Note #4.)
Q. Some cards say they automatically kill a certain type of Monster (like the Potion of Halitosis and the Floating Nose, or the Churninator and Level 1 monsters). Can anyone interfere with this? Can anyone play a Wandering Monster? A. As of July 2018, removing the final monster from a combat ends the combat immediately. There is a new FAQ specifically about the Churninator in the Munchkin Cthulhu section.
Q. Does the "reasonable time rule" apply to defeating a monster without killing it, or just to killing it?A. Any sort of defeat. If you defeat it without killing it, other players still have a reasonable time to play an applicable card to frustrate you. However, if you removed the only monster from the fight (with Magic Lamp, for instance), the fight is over. Your opponents cannot play monster enhancers or other similar cards that affect a specific monster, because there isn't one there to fight, and they can't use any special rules for bringing in monsters (such as the Shark rules from Munchkin Booty) that depend on having a monster in the fight.
Q. If a Wizard is helping in a combat and charms a monster, does he get the Treasure from that monster?A. The Treasures gained from a charmed monster are no different from Treasures from a monster that is killed, so the Treasures (drawn after the combat is over and all remaining monsters, if any, are defeated) are distributed according to the final agreement that the Wizard negotiated for his help.
Q. If I'm not a Halfling, can I just ignore the Stoned Golem entirely?A. Yep. It's like it's not even there. The Stoned Golem makes a bad Wandering Monster because the victims can just ignore it, unless one of the combatants is a Halfling. But if you don't kill it, you don't get its level and Treasures, even if you do kill all remaining monsters! (And you can't go back for it after the main fight is through; it's Stoned, not stupid!)
Q. I used an ability to automatically kill a monster. Another player used Wandering Monster to add a monster to the fight, and then played Transferral Potion to move the monster to himself. He beat it. Who gets the level and Treasures for the monster I killed?A. As of July 2018, if you automatically killed the only monster, combat ended and this whole sequence can't happen. If there were other monsters still fighting, however, this sequence is legal. You get the level and Treasures from the monster you killed after the transferred combat has been resolved. If the other player also wins, you draw Treasures first. (This has been ruled different ways at different times, but we got a ruling directly from Steve, so it is official.) 781b155fdc